Friday Evening
GAME SLOT ONE
8pm - 12am/midnight
BOARD GAME ROOM
OPEN FOR FREEPLAY
LARP: Mysterium: Les Fêtes Éphémères
(this game is now Full.)
TTRPG: Hark, Hear Freedom Cry (D&D 5E)
TTRPG: MUTANTS DAY OUT
(TSR's Marvel Superheroes)
Board Game Room
Open 8pm - 12am/midnight
Bring a game or play one of ours!
Open Play, no signups required.
LARP:
Mysterium:
Les Fêtes Éphémères
Written by the Mysterious Mavens
It’s widely known among those sensitive to the paranormal that the Hotel de Retrouvailles is haunted.
In fact, it’s part of the vacation destination’s allure.
For those occluded to the Other Side, these mystic energies lend a sense of excitement to their sojourn.
To those with supernatural sensitivities, the air is heavy with dark energy...
and with more and more strange occurrences taking place...
Players assume the role of a riddle-solving medium or soul-stained spirit as they try to unravel the mysteries of the Hotel de Retrouvailles… and try to survive the night.
4 Hours
13-17 Players
GMS: Aimee, Kyra, Erin
18+ Only due to Adult Themes
Warnings: This game may include some (but not all) of the following:
murder, body horror/dysphoria, starvation, religious fanaticism,
relationship/verbal abuse, substance abuse, harm to children,
and self harm (but does not include sexual violence)
Costuming is required and players may be asked to bring props.
To Sign Up:
This game is now full.



TTRPG:
"Hark, Hear Freedom Cry"
D&D 5E
Summer 1782:
George Washington is calling for patriots to help with an emerging hitch on the road to peace. The war is coming to an end, and peace is being negotiated in Paris, but in the harsh borderlands north of New York City, the Loyalists are stirring up trouble and plotting to undo the Colonial victory at Yorktown several months earlier.
Only those loyal to the patriot cause can discover the traitors' nefarious plans and stop their betrayal before the hard won victory is lost. Will you answer the call of your new nation in its time of peril?
Using a version of D&D 5E called Nations & Cannons, the game setting is slightly askew from our own, with magic (called "gambits"), mystery, and intrigue.
GM: Matthew Ruane
4 hours
4-6 players
ages 18+
To Sign Up: Email Matt lammomedes@aol.com


TTRPG:
MUTANTS DAYS OUT
TSR's Marvel Superheroes
"Ooooh" says the reptilian boy sitting next to you in class as your name is called to report to the office of Principal Xavier, at New York's School for Gifted Youngsters. You don't think you did something to get in trouble, but who knows? Maybe it's a mission, but you're sure it's nothing too big, you're still so young.
Players will each play a young mutant, and probably do some superhero-ing. Characters will be pre-made.
Kid friendly, seriousness level medium (comic book), no experience needed.
GM: Roman Mina
4 hours
up to 7 players
Family-friendly.
To Sign Up: Email Roman imacooldrummerdude@gmail.com
